Shader Artist (Closed)
Europe
Metaverse Project
Remote
We are please to announce our partnership with a Web3 Gaming firm that is working on one of the largest Metaverse projects using Unreal engine and has tasked us with finding a Shader Artist with AAA gaming experience. In this role, you'll leverage your expertise in Unreal and various artist software like Substance Painter, and Zbrush to craft/optimize shaders for assets and landscapes within their new project.
Responsibilities:
- Work in tandem with Art Directors, Technical Artists, and Developers to understand technical requirements and enhance pipeline efficiency.
- Collaborate closely with the Art Department team during the crucial 'look development phase' to create shaders for assets and landscapes in alignment with artistic style.
- Develop shaders and procedural textures based on reference artwork, paint overs, and look development target imagery under the supervision of the Art Director.
- Contribute to the creation of high-quality shaders for human characters and fantasy elements, meeting the expectations set by the Art Director.
- Apply knowledge of shader optimization for memory and frame rate budgets.
- Conduct research on new shader development techniques and integrate them into production.
- Summarize documentation and work for effective internal and outsourcing communication within the team.